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What is CSGC
The Computer Simulation and Gaming Conference (CSGC) brings together students, educators, professionals, and enthusiasts for two days of STEM learning, innovation, networking, and gaming.
Attendees of all ages participate in inspiring talks, hands-on workshops, and exhibits presented by industry leaders. CSGC focuses on research, production design, art, and new technologies, including virtual, augmented and mixed reality; all within the fields of computer animation, game design, simulation, and visual effects.
CSGC also hosts acclaimed competitions in Game Development & Design and Simulations & Graphics. Open to students K-12, college and indie professionals, our CSG competitions features six different categories ranging from digital and physical game development, game assets, animation, digital art, and simulations.
Our goal is to provide a platform for students, educators, professionals, enthusiasts, companies, and organizations to network and promote creativity and growth in the computer simulation and gaming industry, here in the Midwest.
Hosted by Tandy School of Computer Science and our TU Student SIGGRAPH Chapter, the CSGC event is free and open to the public. All attendees under the age of 13 must be accompanied by a parent or legal guardian.
CSGC is Made Possible by You
Exhibit & Sponsor
CSGC is made possible with the help of many amazing exhibitors, sponsors and donors
who are committed to building and growing the comptuer simulation and gaming industry in the centeral US.
8' X 8' Exhibitor Booth – Additional $50
Exhibitors are welcome to sell products to expo attendees.
All products visibly displayed at the event should be all viewing age appropriate. (Products must not any offensive language, graphic content, and suggestive themes: ex. sex, drugs and alcohol).
Each sponsorship level comes with a number of advertising opportunities, such as:
Logo on site | social shoutouts |30 second promo | exhibitor booth
Note that sponsorship levels are determined by the cash value of a sponsor’s donation.