FRIDAY APRIL 17 SCHEDULE
SESSION TITLES | SESSION PRESENTERS | |
---|---|---|
10:00 AM | CSGC – Opening | CSGC MC – Morgan and Megan |
10:15 AM | Vertical Slice: Consortya Development Process | Andy Martain |
11:00 AM | Using iOS To Develop Games and Foster Student Learning | Neil Bergenroth |
12:00 PM | Exhibitor Spotlight: Solos live demo | Daniel Jackson |
12:30 PM | Tech Talk: Artificial Intelligence and PacManatee | Cheyanne Wheat , Summer Holmes, Sam Lociero |
1:00 PM | Which came first? The ART or the PLAN? | Michael Lister |
2:00 PM | Unlocking Shaders | Peter Britton |
3:00 PM | Publishing your VR game to Oculus Quest | Brian Burton |
4:00 PM | The Storm – Pipeline | Megan Garfield, Chris Walsh, Morgan Dunn, Alex King |
Session Descriptions
Vertical Slice: Consortya Development Process
[Friday April 17- 10:15 am]
In this session, Andy Martin, founder of Moonlight Games LLC, will discuss the process of enhancing a game demo’s graphics and gameplay to the level of quality expected for a final release. Consortya is an Indie MMORPG where players fight evil using magic and rhythm.
Using iOS Games to Develop Wellness and Foster Student Learning
[Friday April 17 – 11:00]
In this session, educator Neil Bergenroth presents three apps which he has developed and incorporates STEM curriculum. The talk will focus on the creative and development process and Neil’s personal journey and learning curve as a iOS developer.
Exhibitor Spotlight: Solos live demo
[Friday 17 – 12:00 pm]
Live game demo from CSG exhibitor Sixty 6 Games who will be sharing the latest project Solos
Tech Talk: Artificial Intelligence and PacManatee
[Friday April 17 – 12:30 pm]
Tulsa University CSG students Cheyanne Wheat , Summer Holmes, and Sam Lociero share their what they learned while developing their game prototype PacManatee a paraday of Pacman , which implements programming for game artificial intelligence
Which came first? The ART or the PLAN?
[Friday April 17 – 1:00 pm]
Educator Michael Lister shares his process for planning design projects which ensures a positive outcome that you can learn from and pushes you closer to the career you love.
Unlocking Shaders
[Friday April 17 – 2:00 pm]
This workshop would introduce attendees to shader programming using visual editors such as Unity Shadergraph or Unreal Material editor. It will cover the fundamentals of shader creation such as texture mapping, panning, color alteration, opacity and other visual effects that can be done using shaders. Shaders allow game developers to push the limits of their visual design and can add substantial enhancement to the core the game design. This workshop would non programmer friendly and will allow for aspiring game developers to unlock the potential of shader creation for their games.
Publishing your VR game to Oculus Quest
[Friday April 18 – 3:00 pm]
You’ve created a great VR game. Ready to test it on an Oculus quest?
In this session Dr. Burton will provide insight into how to configure and publish a Unity project to the Oculus Quest or Oculus Go.
Includes: Development requirements, Configuring the system, Getting the lighting right, and sideloading onto the Oculus Quest.
The Storm – Pipeline
[Friday April 17 – 4:00 pm]
The Storm gives players a chance to play through one of the biggest and most meme-d events of recent history: the raid of Area 51. University of Tulsa CSG students share their ups and downs of developing a game, along with experience and tips for collaborating, staying organized and meeting deadlines.
Gaming the Museum
[Saturday April 18 – 10:15 am]
In this session Cheyanne Wheat, founder and lead developer at Gaming the Museum, shares how utilizing game development technology can go beyond video games.
How To Make a Ninja Sprite! With Piskle
[Saturday April 18 – 11:00 am]
Aspiring game designer Alex King presents a workshop demo of how to create a simple ninja sprite using Piskle, a free online editor for animated sprites & pixel art.
Exhibitor Spotlight: Ducks in Space, on Steam
[Saturday April 18 – 12:00 pm]
Live game demo from CSGC exhibitor Happy Cow Games LLC, sharing Ducks in Space a 2D platformer where you play as Captain Quackers, a duck attempting to thwart the plans of the most evil creatures in the universe: geese!
Tech Talk: Heartbeat Horror: Utilizing bio-sensors to affect gameplay
[Saturday April 18 – 12:30 pm]
University of Tulsa CSG students Alex Tang, Javier Bernal, Kyle Domingos share bio-sensors can be utilized in game development and how they implemented this technology in their prototype horror game.
Get your game on the Xbox platform
[Saturday April 18 – 1:00 pm ]
Xbox has made it easier than ever to release your game on the Xbox platform. Learn the steps to get your game on Xbox no matter what engine you use. If you can build your game for PC, you can build for Xbox.
TU Esports Panel
[Saturday April 18 – 2:00 pm]
In this panel talk University of Tulsa Esports members the answers audience’s questions and discus general topics related to esports.
Making Movies with Game Engines
[Saturday April 18 – 3:00 pm]
“Real-time CGI is a new field that allows film and game developers to create their cinematic ideas and concepts to render in real-time, dramatically speeding the development of animated features.
In this walk-through, Dr. Burton will cover the basics of getting started using Unity to create, edit, and record an animated short.”
Keynote: Play at Work
Presented by Mikki Rose Characters Fur Lead and Character Simulation Fur Lead at Blue Sky Studios
[Saturday April 18 – 4:00 pm]
Characters Fur Lead and Character Simulation Fur Lead at Blue Sky Studios, Mikki Rose, shares way of suggesting and incorporating play in our daily lives and the projects we work on and how it can improve our experiences. Rose talks through the ways she learned about team building and leadership, all of which Play has played a big role.